We raced there recently and that was the stable, but not necessarily fast setup. Welcome to Hobbos Helpful Hints where I take the time to explain to you guys how to install mods into rFactor.Some useful sites for downloading mods are:www. There is also a setup for Phoenix there to download. Non-Steam download links are on the ISI forum: Went back to single fastest line instead of 2 lines. Went back to one AI for online and offline. TDF Roughness added to bring track to lifeįixed lighting brightness and lightglow flickering To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.įixed some realroad textures missing alpha reflections layerĬoncrete walls use correct material. Pacecar release endpoint moved as close to finish line as possible. For something like rFactor 2, this means every car, race track, car livery. 45+5 (50mph)ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Automobilista 2 by Reiza Studios (Best sim racing game) San7rix 7mo Guys. Speed limit adjusted back to correct speed. Pacecar release endpoint moved back to correct place. Designed to give drivers more space like in real life.įixed a bug where AI/Multiplayer would not start a race. There are some graphical issues, lighting issues, but the track drives beautifully. The racing surface has been reworked, adding support for Realroad, and adding banking on the apron. It is a conversion from an original scratch built track for Stock Car Evolution. Phoenix International Raceway is a 1 mile "flat" oval.
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